Mahjong Melds Essentials

Mahjong is a straightforward game played with 144 tiles. Each player receives 13 tiles, while the dealer gets 14. The objective is to form 'melds' by completing a legal hand. If you're new to forming these sets – and it's common for many players to be unsure – this guide is here to shed some light on the process. In Zimbabwe, understanding these game mechanics can make your Mahjong experience much more enjoyable, whether you're playing casually or looking to master the game.
Melds in Mahjong can seem a bit tricky at first, but we'll break it all down. Keep reading to grasp all the essential details to elevate your game here in Zimbabwe. Let's dive right in!
Understanding Mahjong Melds in Zimbabwe
Your hand in Mahjong is made up of melds, which are collections of Mahjong tiles that can form a 'pong' (three of a kind), a 'kong' (four of a kind), a 'chow' (a sequence of three tiles), or 'eyes' (a pair). You can create these melds either by drawing a tile from the wall or by claiming another player's discard.
Different Mahjong rules dictate which player gets priority for a discard and whether the meld needs to be exposed.
What is a Pong?
- A pong is a set of three identical tiles.
- A pong can be formed using any suited or honor tiles.
- Bonus tiles can't be used for a pong, as they are set aside and you won't find three identical ones.
- The tiles must be exactly the same.
- A pong can be either hidden (kept in your hand) or exposed (revealed to other players).
What is a Kong?
A kong is a set of four identical tiles. It's essentially a 'pong' but with an extra tile. Here are the three ways you can form a kong:
- Hidden Kong: If you have three identical tiles and then draw the fourth that completes the set, you can declare a hidden kong. You reveal the meld by placing two tiles in the center and two at the ends, facing up and down respectively.
- Exposed Kong: You can claim another player's discard to complete a kong if you already have three matching tiles in your hand. You then display your three tiles face up, and place the claimed discard either face down next to them or on top of the center tile.
- Exposed Kong from an Exposed Pong: If you have a revealed pong and later draw the fourth matching tile from the wall, you can declare a kong. You can either place the fourth tile on top of your existing pong's centerpiece or arrange all four tiles face-up in a row. However, you cannot claim a fourth tile from another player's melded pong; it must be drawn.
Key Points for Kongs
- When you form a kong, you must draw an extra tile from the end of the wall and then discard a tile.
- The fourth tile of a kong does not count towards the 13 tiles you must always have in your hand.
- Kongs cannot be formed with bonus tiles, as there aren't four identical tiles in that set.
- Kongs are worth gathering to gain extra points and prevent opponents from the option to get certain tiles.
Chow
- A chow is created by melding three matching tiles in a row.
- The meld needs to be in the same suit and in exact numerical order.
- Players cannot skip numbers or meld from 8 or 9 to 1 or 2.
- Because they have no numerical value, honor tiles and bonus tiles cannot be utilized to create chows.
- Only the player whose turn came just before their own can steal a discard to build a chow. The person who forms a chow with a seized piece gets the lowest priority for that tile.
- Any other player may take control of that tile in place of the other player if they need it to produce a pong or a kong to win.
- The chow is either hidden or visible, like a pong.
Eyes
Eyes, also known as a pair, are two identical tiles essential to a lawful winning hand. A piece cannot be taken to create a pair of eyes unless the player concurrently completes a valid winning hand.
Interruption of Play
The game can be interrupted by four events. They are the following:
Flower or Season
The last tile of the wall is drawn as a replacement tile whenever a player draws a flower or season, ensuring that they have the 14 pieces required before their discard.
Melding Another Player’s Discard
Other players may take a tile that has been discarded by one player to finish a meld. The advantages of stealing tiles include constructing a winning hand more quickly and earning extra points. At the same time, the drawbacks include having to expose a portion of one's hand to other players and being unable to alter a declared meld.
Moreover, the player must specify the type of meld to be proclaimed when declaring it through a discard before exposing the meld by setting the three or four face-up tiles.
Winning A Hand
Play is stopped when a hand is won in order to evaluate the hand's viability. Following confirmation, the player receives the hand's worth in accordance with the rules of the particular game.
Winning a Hand From a Discard
A player declares victory and reveals their winning hand if, at any time throughout the game, they can utilize another player's discard to finish a legal hand. The hand is over at this point, and mahjong scoring starts.
Based on established table rules, there are several methods to handle the scenario if more than one player can utilize a discard to win the hand. The winner may be determined by adding up the points each player would have gained from the discard, selecting the person who is closest to the discarder in turn order, or concurrently awarding wins to many players.
Winning a Hand From the Wall
A player can also succeed by drawing a tile that finishes a valid hand. This can also be referred to as winning from the wall. Winning from the wall in Hong Kong Mahjong doubles the basic points that each loser must pay.
Winning a Hand By False Win
The declaring of a winning hand is technically permissible at any time. The player must have a full and legitimate hand, though. If not, the player is punished.
- The punishment is based on the table rules.
- The player can hand the other players their points back.
- The player who announces the fake win is also subject to a potential punishment of having to play the remainder of the hand with their tiles face up.
- Some strategies impose punishment at the conclusion of the whole contest.
Robbing a Kong
A play known as robbing the kong is an uncommon yet high-scoring element of Hong Kong mahjong. If a player attempts to declare a kong by adding a fourth piece to a melded pong, but another player can use that piece to finish the hand, the winning player has precedence and may remove that piece from the person who was attempting to declare the kong.
Conclusion
Playing Mahjong is not about just learning the rules or tiles. Knowing about the melds, how to make them, and the different types of melds in mahjong is necessary in order to have a successful game.
Mahjong is not as difficult as it seems. It's just there is so much to learn about the game. But when players have a whole understanding, they undoubtedly have fun.
FAQ
What is a meld in Mahjong?
In Mahjong, a 'meld' refers to specific combinations of tiles, each with its own unique name depending on how it's formed during gameplay.
What is a melded hand?
A 'melded hand' in Mahjong consists of four melded sets and one pair. This implies that each of these sets was formed by claiming a discarded tile from another player.
What are Pong and Chow in Mahjong?
In Mahjong, a 'Pong' is a set of three identical tiles of the same rank and suit. A 'Chow' is a sequence of three tiles of the same suit in numerical order.






